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Nokia Lumia 920 Specs


Nokia Lumia 920Nokia Lumia 920

Well here it is, announced the typical Nokia style (no pricing or launch country details) , but with some really kickass specifications, the new Nokia Lumia 920..... and seriously, taking off the "I love Android" or "Apple is the Best" or "Nokia is just a goner" kindof biases , this thing is actually (acc to the specs ) the best thing currently on or in line to come into the smarthphone markets.


Design


With the best display in the market (a cool 336 pixels per inch) , this 4.5 inch PureMotion HD+ display, with Corning Gorilla Glass 2 and a super sensitive touch,   is surely going to be a delight to work on. It feels really sturdy and solid with the one-piece polycarbonate body, and surely has some vibrant colour options to choose from.

Hardware

Nokia Lumia 920 Wireless charging


Supporting Bluetooth 3.1 , 4G LTE, and an innovative wireless charging capability, this Dual Core 1.5Ghz Snapdragon S4 powered smartphone is really something to look out for. With 1 GB of RAM , and 32 GB of internal storage ( + 7GB of storage in Skydrive) , this may not be equal to the Galaxy Note 2 (which has 2 gigs of RAM and expandable upto 64 gigs of memory), but still is quite enough to support the windows 8 and all its whims. xD

Internet and Navigation

Nokia Lumia 920 Nokia City Lens

It can be used as a Wi Fi hotspot for upto 5 Wifi enabled devices, runs a Internet Explorer 10 and supports XML, CSS 3, HTML 5, HTML 4.1 and CSS. It provides the feature of offline maps and City Lens as well along with some neat other features for aiding navigation into the unknown .... ;)

Camera


Here we have another amazing part to really look out for - the 8.7 MP Camera , with Pure View Technology and Carl Zeiss optics, and short pulse dual LED, autofocus (of course), Full HD recording capabilities and a number of modes as well as sharing options to choose from. It also comes with a  secondary camera with a resolution of 1280 x 960 pixels .

 Entertainment

Nokia Lumia 920 Nokia Music


Supporting a tonne of codecs and formats for both video and audio ( credits to microsoft OS ), Lumia 920 really looks to be awesome with its Full HD display .

Nokia Lumia 920 PureMotion HD+

So overall, it is the best phone as far as the specs on the official site show, and unless there is some real blunder in the phone making, i dont expect a 'not worth buying' status for this at least. Although the pricing is something that needs to be waited and watched out for, as that may be another thing to jolt out the competitors of Nokia.

Source : Nokia





Scientists announce new treatment for type II diabetes


A team of scientists has devised a new approach to treating type II diabetes (Photo: Shutt...

According to the World Health Organization, there are currently 347 million diabetics worldwide, with 90 percent of those people having type II diabetes specifically. It occurs when fat accumulates in places such as muscles, blood vessels and the heart, causing the cells in those areas to no longer be sufficiently responsive to insulin. This insulin resistance, in turn, causes blood glucose levels to rise to dangerous levels. Ultimately, it can result in things such as heart disease, strokes, blindness, kidney failure, and amputations. Fortunately, however, an international team of scientists has just announced a new way of treating the disease.
Currently, one of the main ways of treating type II diabetes involves switching the patient to a healthier diet and increasing the amount of exercise they get – the disease is most often caused by obesity. Additionally, oral medication can be used to increase insulin production and the body’s sensitivity to it, or to decrease glucose production. For approximately 30 percent of patients, however, such medication ceases to be effective after a few years, and they end up having to receive regular insulin injections.
The new treatment focuses on VEGF-B, a protein within the body that affects how fat is transported and stored. Using an antibody/drug known as 2H10, the scientists were able to block the signaling of VEGF-B in mice and rats, which subsequently kept fat from accumulating in the “wrong” areas of the animals – namely their muscles, blood vessels and hearts.
In one experiment, rodents that were bred to develop diabetes were given the antibody before onset of the disease. As a result, they never did develop type II diabetes. In other experiments, regular rats and mice were made to develop the disease, through obesity caused by a fat-rich diet. After receiving 2H10, however, progression of the disease was halted and reversed.
“We discovered VEGF-B back in 1995, and since then the VEGF-B project has been a lengthy sojourn in the wilderness, but now we're making one important discovery after the other,” said Prof. Ulf Eriksson of Sweden’s Karolinska Institutet, which is leading the initiative. “In this present study we've shown that VEGF-B inhibition can be used to prevent and treat type II diabetes, and that this can be done with a drug candidate.”
A number of other institutions are also involved in the project, including the Ludwig Institute for Cancer Research and the Australian biopharmaceutical company CSL Limited, which is developing the drug.
A paper on the research was published this Wednesday in the journal Nature.
Source:   Gizmag via Karolinska Institutet

1080p HD infrared spy camera fits your keychain – and also your budget

The Infrared Night Vision HD Spy Cam Car Key – in brightest day, in darkest night, nothi...

Is there a black cat in that pile of coal, and if so, what's she doing? A new way of finding out is the USBGeek Infrared Night Vision HD Spy Cam Car Key, a tiny video camera with an infrared LED providing illumination for 1080p HD videos taken in the darkest of rooms.
This amazing little gadget measures 63 mm x 36 mm x 18 mm (2.5 x 1.4 x 0.7 inches), about the size of a remote car door controller, and the unit weighs in at 25 grams (0.8 oz).
Perhaps more important to the overall appeal of the Spy Cam Car Key, it doesn't look like a camera, even on fairly close inspection. The opening for the lens is about three millimeters (1/8-inch) in diameter, and the control switches are typical of a remote car key.
Some of its other features include:
  • 8 GB memory built in, video recorded as AVI
  • Rechargable battery
  • USB interface for transferring videos and battery recharging
  • Takes regular and IR videos and pictures, as desired
  • Motion-detecting record activation
  • Records audio
 <iframe width="640" height="360" src="http://www.youtube.com/embed/px-GBts2Cv0?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Source: Gizmag

Incorruptible Data storage from Hitachi - made in glass



Hitachi's prototype quartz glass memory device (Photo: AFP/Yoshikazu TSUNO)
Hitachi's prototype quartz glass memory device (Photo: AFP/Yoshikazu TSUNO)

Back when compact discs were first coming out, they were touted as being able to store data “forever.” As it turns out, given no more than a decade or so, they can and do degrade. According to an AFP report, Hitachi has unveiled a system that really may allow data to last forever – or at least, for several hundred million years. It involves forming microscopic dots within a piece of quartz glass, those dots serving as binary code.
The idea is that eons after the dots are applied to the glass, a person (or whatever’s around then) should be able to easily read them using nothing more than an optical microscope – no medium-specific device, such as a CD player, will be necessary. Hopefully, the concept of binary code will still be understood.
The current prototype measures two centimeters (0.8 inches) square by two millimeters thick, and incorporates four layers of dots. It currently has a memory capacity of 40 megabytes per square inch, which is roughly equivalent to that of a music CD. The researchers believe, however, that adding more layers to boost its capacity should be doable.
The glass square has withstood exposure to high-temperature flames along with various harsh chemicals, and survived being heated to 1,000º C (1,832º F) for two hours. Not surprisingly, it is also unaffected by radio waves or immersion in water. Of course, glass is breakable, although quartz is known for being particularly hard.
According to Hitachi, the technology may see its first practical use in storing information for government agencies, museums or religious organizations.
This is not the first time that glass has been experimentally used for super-long-term data storage. Scientists from the University of Southampton have been working with monolithic glass space-variant polarization converters, that are read using a laser.
Source: Gizmag via AFP via PhysOrg

Review: The Sims 3: Supernatural

 A quiet meal with your fellow ghouls

If you have been enjoying The Sims, but have a hankering for a more unusual neighborhood, then perhaps it is time to upgrade your game with the Supernatural expansion pack. Do this and your new neighbors will make the Munsters look positively boring! The expansion pack is set in the decidedly spooky village of Moonlight Falls and while there are "normal" residents to be found, the place is also overrun by a variety of mythical and supernatural creatures. Best of all you can join their other worldly ranks.
You may have enjoyed playing as a ghost or genie when the opportunity arose in previous Sims expansion packs, but this time around experimenting with these characters is easier as you can play as them from the outset of a game rather than changing into one during a game. You can also play as a werewolf, wizard, fairy or, most menacing of all, a vampire.
This is because the “create a Sim” feature now allows you to design a vampire or fairy of your own fancy. The game also features a multitude of new clothing options and appearance modifiers to help you customize your fiend too. As you'd expect, these have a pretty dark, gothic look to them. Also, each character class has its own unique advantages and drawbacks, which certainly change the way the game plays.

Big brash and ugly

Those wanting to make a big first impression might opt to play as a werewolf. The "beast man" is amusing enough at first and his ability to shock and scare others with his transformation from man to hairy marauder is a decent party trick. However, before long you’ll discover the limitations of this class and the truth that the lycanthropes in this expansion pack make Michael J. Fox in Teen Wolf look cool!
The humble werewolf isn't the best when it comes to table etiquette
One advantage of playing as a werewolf is their skill at hunting for rare items as they can sniff them out. As such, they make great companions for wizards who can often use such items when making special potions. However, werewolves are also seriously handicapped by their unwelcome propensity for sprouting hair and going on a rampage every time the full moon makes an appearance.
The moon plays havoc with everyone
This happens regularly in the game and the lunar cycle does have an impact on other creature types too, but the werewolf is most hamstrung by it. Being in the middle of a task as a “normal” untransformed Sim and going on a crazed rampage in werewolf form can really put a dint in your day. Worse, it will often interfere with relationships you have with other unaffected Sim citizens too. The werewolf just doesn't give you much in the way of cool special powers and, apart from howling and causing havoc, there isn't a lot of payoff when you are in full fanged flight.

Flit about

The fairy is a much more interesting option. These critters are fast, have amazing abilities that they develop over time, and can perform some impressive magical tricks. At the most basic level, fairies have auras that add to their abilities too. For example, they have a permanent “green thumb” ability that renders them incredibly good gardeners.
The vain and flashy fairy is fun if you are a prankster
This might not sound like much of a big deal, but being able to help your garden flourish is actually quite tough in the game as roaming zombies, (which we'll talk about in more detail later), can trash any garden quicker than a horde of backpacking tourists on a big night out. Fairies can also perform pranks like making the toilet flush up out of the bowl to catch others by surprise. At higher levels, fairies can make people cough up money, burp involuntarily and they love to brag about their wings to their mates.
Fairies are even able to generate auras that help them learn faster or repair items. These winged pranksters are versatile, but not nearly as powerful as wizards or as malevolent as vampires.

Fangtastic

Vampires love to shock and surprise
Speaking of which, the vampire is a seriously sinister option well worth trying on for size. As you'd expect, vampires can bite unsuspecting Sims, “turning” them and creating a crew of bloodsucking pals. However, they can do far more than this. Vampires can beguile other Sims, (that's glamouring for you True Blood aficionados), controlling their minds, or zooming about the place as they are insanely fast. This can be perfect if you fancy a spot of sinister unseen lurking.
Also, while vampires were a bit hamstrung in the previous Sims expansion pack to feature them, (Late Night), you can now overcome this to some extent with "vampiric sunscreen." This lets you play during the day, even if you “sparkle” somewhat unpleasantly. Vampires are powerful in that you can manipulate and control other folks, but they still pale in comparison with the wizard class, as spell casters can perform far more grandiose feats than this.

Abracadabra

Alchemy is also fun to experiment with
The humble wizard (or witch, if playing as a female) may be a slow starter in the game at first. He (or she) has no natural magical ability and can only cast a few minor spells. That said, with training, a talented thaumaturgist can harness the elements themselves, firing blasts of fire at other spell casters in duels and turning unsuspecting Sims into ugly toads.
Wizards can also raise or banish undead and even transmute collectible items into other (more desirable) collectible items. As a final bonus, they are adept at riding about on brooms at breakneck speed.
Spell effects can be quite flashy
Magic users are by far the most powerful class in the game, as many of their spells render the basic day to day chores of a Sim unnecessary. Why bother to tidy up a house or feed yourself when you can cast spells that care for both needs easily and in far less time?
Wizards, with their zombie controlling abilities, can also be very useful when the full moon wreaks havoc and wakes the dead who then roam the area trashing gardens and making a huge mess.

For the slow movers out there

Not your average suburban scene
Finally, you can also become a zombie by being bitten by other undead or if you are stupid enough to drink a "zombification" elixir. This is far from a rewarding option as you are limited to shambling about trashing the neighborhood and trying to bite people. Playing as a zombie gets boring fairly quickly and there is no real point to it, so you feel like you are being punished when it happens. Thankfully, it is usually temporary as you can be cleansed of your affliction and revert to your usual state.
Supernatural also features a completely new career option. You can choose to become a fortune teller. As was the case in previous games, this is yet another of those jobs you'll be able to select, but then never really get involved in as it happens when your Sim is away at work.
There are some after work interactions and you can choose to be either a genuinely gifted clairvoyant or a charlatan, but the new career arc is simple. If you are after a more engrossing exploration of work life you are much better off with the Ambitions expansion pack, which is more focused on the world of work.
Supernatural is one of the better expansion packs for The Sims 3. There are tons of new items and buildings for you to play with as well as the new characters.
That said, the lunar cycle can really interfere with the flow of the game. For us, the neighborhood goes a little too berserk when the moon is full. As a result you can spend a lot of time repairing the damage with no actual reward. So you tend to dread the full moon as an inevitable nuisance with no upside. It would have made more sense to reward you with skill development or mood domain bonuses when you cope more effectively with the lunar mayhem.

Too radical a departure?

More serious is the fact that Sims fans may also find that some aspects of this expansion pack tend to override the core game experience. Certainly, many of the magical feats now possible in Supernatural render the more mundane skills, usually so treasured in the core game, somewhat irrelevant.
Vampires might look civilized, but they are fiends at heart
You can return your town to a more normal state by turning off the supernatural characters while keeping all of the new items if you are wanting to indulge in more traditional play from time to time. However, by doing so you have proven to yourself that, for you at least, the expansion pack really doesn't work well as a part of the original game. So in essence, Supernatural will please some Sims fans while annoying many others. It depends on how much change you are willing to accept when looking at the game's original blueprint.
If you like the sound of a really nutty experience with as many hilarious horror movie clichés as possible then Supernatural is unique and entertaining. That said, some might find it is just too weird.

Score 7/10

All images provided courtesy of Maxis
source : Gizmag

Milky Way's hot gas halo could solve "missing baryon" mystery

Astronomers have found evidence that the Milky Way is embedded in an enormous halo of hot ...
An international team of astronomers has combined data from NASA's Chandra X-ray observatory, ESA's XMM-Newton space observatory and Japan's Suzaku satellite to suggest that our galaxy may be surrounded by a halo of hot gas extending in all directions for hundreds of thousands of light-years. The finding also offers clues as to why more than half of the ordinary matter in early galaxies has seemingly disappeared without leaving a trace.
Protons and neutrons are classified as "baryons," a type of subatomic particle that interacts strongly to form the nuclei of atoms. Taken together, baryons make up nearly all of the ordinary matter in our universe.
But if you were to tally the number of atoms in the universe, you'd find that something doesn't quite add up. Astronomers have observed that entire galaxies seem to lose over half of their atoms compared to when they first formed. All of this matter couldn't have simply disintegrated, so where has it gone? This decade-old question is known as the problem of the "missing baryons."
Now, a team of astronomers led by Dr. Anjali Gupta may have just found the answer, at least for our galaxy. The baryons, says Gupta, haven't disappeared from the Milky Way. Rather, a mass of up to sixty billion suns – well in excess of the matter contained in the entire galactic disk – is spread out over a halo of hot gas stretching all around us for hundreds of thousands of light-years, reaching temperatures in the millions of degrees, and with a density so low that, even if it were present in other galaxies, we would probably have no way of detecting it.
We already knew that the Milky Way and other galaxies are embedded in warm gas with temperatures reaching one million °C (1.8 million °F). More recently, scientists have discovered the presence of even hotter gases in their midst; but now, the scientists determined that these recently-discovered "hotspots" are much more massive than the warm gas we already knew about – with a mass so large, in fact, that could very well account for all of the missing baryons.
"With reasonable assumptions, our observations imply a huge reservoir of hot gas around the Milky Way," said co-author Smita Mathur of Ohio State University in Columbus. "It may extend for a few hundred thousand light-years around the Milky Way or it may extend farther into the surrounding local group of galaxies. Either way, its mass appears to be very large."
While there are still considerable margins of errors to be dealt with, this development is helping scientists understand more about how galaxies came to form, as well as offering a solution to a long-standing problem in astrophysics.
A paper detailing the study was published on The Astrophysical Journal.
Sources: Chandra X-Ray Observatory, NASA

The future of iOS

After iOS 6, where will Apple's mobile operating system go next?

You have to love the evolution of technology. You can call it Moore's Law, returns on investments, or simply progress … but the pace of consumer tech's maturation is breathtaking. This change happens on a hardware level (just look at 2005's smartphones compared to today's), but just as exciting is the progress of software.

iOS is a prime example. In 2007 it was essentially a slick, polished way to do about ten things. Today iOS – along with Android and Windows Phone – is narrowing the gap between mobile and the desktop.
Now that iOS 6 is here, with its revamped (but flawed) Maps, Facebook integration, and the new Passbook app, we're left wondering where iOS will go next? As the laundry list of obvious upgrades (multitasking, folders, notifications…) has been exhausted over the last few years, the next steps aren't so clear.
Let's explore a few possibilities, using Apple's core philosophies and tendencies as our guide:

Improved Maps

As Apple uses the millions of iOS 6 devices in the wild to crowdsource data, Maps can impr...
You have to feel bad for Apple: it's promoting its Google-less Maps update as the sexy marquee feature of iOS 6, but that's blown up in its face. Flyover is beautiful, and turn-by-turn directions put it on par with Android's navigation, but most see iOS 6 Maps as a big step back. The highlight has become the butt of jokes.
Will improved Maps be another big feature in iOS 7? It's possible, but it will more likely be a series of quiet improvements on the backend. Flaunting incremental improvements in accuracy would only draw attention to the fact that it's trailing Google Maps in that respect.
As Apple uses the millions of iOS 6 devices in the wild to crowdsource data, Maps can improve rapidly. Still, after the furor over this initial release, Cupertino is under the gun to do something.

Improved Siri

The backlash over iOS 6 Maps has made all the snickering about Siri look mild. But Siri was released as a beta feature, and many iPhone 4S owners quickly discovered why Apple applied that tag. Inconsistent connectivity, redirecting many questions to a web search, and an inability to play with third-party apps and services have limited the assistant's scope.
Despite all the criticism, Siri still has a world of potential. Apple is in this for the long haul, and, although no single year may bring revolutionary changes to the virtual assistant, five years from now, Siri should blow away what we have now.
Right now, when Apple says "ask Siri anything," what they really mean is "ask Siri about a handful of topics that she has access to. If she can't help you, she'll help you to search the web." But with Siri tapping into more databases – and possibly third-party apps – you may eventually be able to ask Siri anything, and get a quality answer or solution 80-90 percent of the time.
Siri is Apple's answer to Google Search, so Cupertino is determined to make its scope as wide as possible. I can't wait.

Growing role for Passbook

Passbook as an NFC payment system could come at some point
The iOS 6 version of Passbook lets you store gift cards, tickets, boarding passes, and more in one convenient place. Apple decided that Near Field Communication (NFC) wasn't worth adding to the iPhone 5, so that's the present limit of the new app. Passbook as an NFC payment system could, however, come at some point.
Even if Apple never adds NFC, though, the app still has potential for growth. Buy an item or service with a third-party app, store its ticket or confirmation in Passbook, and flash the barcode when you redeem it. It's not much more complicated than NFC would be, and – since businesses already have barcode scanners – there's no need for a worldwide deployment of new technology. Passbook could soon become one of the most-used apps on iOS.

Keyboard evolution

Swype isn't for everyone, but it (and other trace keyboards) can make touchscreen typing a...
iOS still uses the same keyboard found in the first iPhone. As far as tap-only keyboards go, there's nothing wrong with it; but Android has shown us that there are other options.
Swype isn't for everyone, but it (and other trace keyboards) can make touchscreen typing a breeze. We could potentially see something similar come to iOS. Since Swype was bought last year by Nuance – who partners with Apple on Siri – a licensing agreement wouldn't be unheard of (but don't bet on it, as Apple could build its own trace keyboard if it really wanted to).
Apple has shown that it prefers to keep its keyboard scheme simple, and will likely continue in that direction (voice dictation solves many of the same problems anyway). But there could be potential for something new.

Forget widgets

You often hear complaints that iOS doesn't have home screen widgets. I don't see this happening, because a) they're too geeky (your average customer doesn't want or need them), b) they clutter and complicate, when Apple's goal is to simplify, and c) they can hurt battery life.
We may someday see an OS X-like dashboard residing somewhere on the iOS home screen, but that would only happen if battery life didn't take a hit. Besides, is it that much harder to simply open a weather or messaging app to see the same information? The faster that iOS devices get (the iPhone 5 is already the Usain Bolt of smartphones), the quicker those apps will open, and the less benefit from geeking it up with widgets.

Convergence with OS X?

What desktop features would iOS pick up?
Mobile and desktop operating systems are converging. For evidence, look no further than Mountain Lion/iOS 6 and Windows 8/Windows Phone 8.
The only catch here: so far we've mostly seen OS X get more iOS-like, with barely any OS X-ification of iOS (the iLife and iWork suites are about as far as that goes). This is likely how it will always be.
What desktop features would iOS pick up? Finder? Forget it - we're more likely to see file system access disappear on Macs. The ability to install apps from outside the App Store? No way. I'm at a loss for any OS X features that iOS would benefit from (at least in Apple's eyes).

iCloud

What's next for iOS?
Though we aren't likely to see much OS X on our iPhones, we will see more effortless syncing between mobile and desktop. iCloud is still young, and isn't always the instant, seamless solution that Apple wants it to be. There's room for both expanding its abilities and refining what's already there.
Perhaps one day you'll be able to play Grand Theft Auto VI on your Mac, pause, and instantly pick up where you left off on your iPhone. As mobile devices become more powerful and iCloud expands, it could happen.

iCloud gaming?

Perhaps one day you'll be able to play Grand Theft Auto VI on your Mac, pause, and instant...
Speaking of gaming, perhaps Apple will one day dive headlong into it and create its own cloud gaming service, a la OnLive. Consider this a long shot, though, as a game that requires a persistent, fast, and low latency internet connection doesn't sound very Apple-like. Wireless carriers' shift to capped data plans in the U.S. also doesn't improve the odds.

What else?

While we're having fun with wild speculation, in what ways do you see iOS evolving? Let us know in the comments!
Max Payne 3 base image via Rockstar Games, other base images via Apple, via Gizmag

A Redefined touch some Myspace!!!

Could MySpace be the new Facebook?
While Facebook today is an absolute juggernaut, with about one in seven humans on the planet being a "monthly active user," it's almost hard to remember that before November 1998, MySpace was the biggest game in town. Since then, MySpace has more or less been relegated to punchline status, a desolate place with fewer users than it had twinkling background GIFs. But it seems MySpace is about to launch a dramatic redesign of the site that brings its interface well and truly into the touch-screen era and, frankly, makes the gigantic Facebook site look a bit stodgy and old-fashioned in comparison.
Competition drives innovation – and while Facebook has certainly innovated in the last five years, just about every step along the way has been met with furious complaints from its user base. Case in point: Timeline.
Still, despite the adverse user reaction to such minor changes, the overall look and feel of the Facebook site is still very much the same as it was when the majority of us got on board. It looks a bit "Web 2.0" – and while I'm not sure exactly which release number web we're supposed to be up to right now, things have definitely moved on.
There's a sense out there that Facebook's gigantic user base and its famous resistance to change is slowing the company down - but with Google Plus failing to capture peoples' imaginations, there's really been very few genuine alternatives for people wanting to jump ship.
Could MySpace be the new Facebook?
That may be about to change. The desolate, tumbleweed-filled plains of MySpace may bear fruit again. In a video released yesterday, MySpace showed off a brand new interface, heavily influenced by tablet computing and Windows 8, that blows the doors off Facebook and Google Plus in a purely visual sense.
Check out the video:
Perhaps one of the most powerful features will be the ability to auto-connect and import your Facebook friend lists. One wonders how long that functionality will survive if this becomes a genuine competitor to Zuckerberg's virtual monopoly.
Could MySpace be the new Facebook?
The interface is highly visual, featuring full-page background photos and videos, so it'll chew a ton more bandwidth than Facebook or Google Plus, but then most of the first world has long handed in its dial-up internet. Cable, DSL and 4G mobile connections are widening the pipe for the average joe to a degree where the minimalist designs of Facebook and Google may cease to be an advantage.
It actually looks like this new iteration might make MySpace actually become relevant again. It certainly seems worth a look – I'm always hunting for new ways to tell people what I had for breakfast. My people need to know, damn it!

Source: Gizmag

Widespread criticism for Apple Maps

Building at the University of Chicago look like they are melting on Apple's maps app
Building at the University of Chicago look like they are melting on Apple's maps app

As we noted in our iOS 6 overview last week, customers and critics have been up in arms over Apple's new maps application and the reports of inaccuracies and misplaced cities and towns continue to flow.
The software, which runs on the iPhone, iPad and iPod Touch, was created using data from navigation firm TomTom, and replaces the popular Google Maps service. Once users upgrade to iOS 6 (or purchase the new iPhone 5), they are effectively forced to use Apple maps. There is currently no Google Maps app available in the App Store.
In the most severe examples of inaccuracy, Apple's new software has been found to be unable to locate entire towns or places destinations in entirely incorrect locations. Users have also reported landmarks such as museums appearing in the middle of rivers, and entire areas of satellite imagery being obscured by cloud cover.
New Yorkers face a bupy ride on the Brooklyn Bridge according to Apple's maps app
Apple's response to the situation has been somewhat muted. "We launched this new map service knowing that it is a major initiative and we are just getting started with it," Apple spokeswoman Trudy Muller told AllThingsD. "We are continuously improving it, and as Maps is a cloud-based solution, the more people use it, the better it will get.”
The Maps issue has certainly struck a chord with iOS users and this is not the last we'll hear of what many are now cleverly referring to as the “Navigate” scandal. While Google’s Maps is still available using Safari, we'll have to wait and see on the appearance of a dedicated Google Maps App as well as any updates Apple makes to its service.
Source: BBC

Galaxy S III vs Iphone 5

There's nothing like a good rivalry. Whether it's Ali vs. Frazier, FC Barcelona vs. Real Madrid, or Magic vs. Bird, gritty duels have a way of getting people pumped. In this Digital Age, consumer tech has its own sets of sworn opponents: in the 80s it was Apple vs. IBM, later we saw Windows vs. OS X, and gamers even have Playstation vs. Xbox.
In 2012, however, the biggest tech rivalry is the match between the two biggest players in mobile: Apple and Samsung. This one has gotten nasty, extending into international courts. Things only get more interesting with the release of Apple's iPhone 5 this week.
A great product is much more than the sum of its parts, but – even in this post-PC era – specs can matter. If one phone has a quad-core chip with 2GB of RAM, and another a single-core CPU with 128MB of RAM, the first one will be much faster. Likewise, a display with 320 pixels per inch (ppi) will look much sharper than one with 163ppi. You'd be foolish to worship at the altar of specs, but technical details can still shed some light on the subject.
So, with many grains of salt in hand, let's see how Apple's newest iPhone stacks up against the current cream of Android's crop, the Samsung Galaxy S III:

Dimensions

iPhone 5 vs. Galaxy S III
Say what you will about Samsung's originality, but its devices are beloved by millions. The Galaxy S III has an expansive surface, but measures thinner than the previous two iPhones.
The iPhone 5, meanwhile, is Apple's first redesigned handset in over two years. It's longer than the iPhone 4/4S (by 8.6mm), but maintains the same width. At 7.6mm thick, the iPhone 5 is also one of the thinnest smartphones around (the Droid Razr measures at 7.1mm, but it has a protruding hump).

Weight

iPhone 5 vs. Galaxy S III
The iPhone 5 is light. Though the iPhone 4/4S was far from a hulking monstrosity, the new model is 28 grams lighter. Part of this is due to its thinner design (and internal components), but its aluminum backing is the biggest reason. The past two iPhones had glass backs, which naturally added some heft.
Though it may feel heavy next to the iPhone 5, you can do much worse than the Galaxy S III. Despite sporting a monstrous display and a wider build than Apple's latest, it's still a relatively light smartphone.

Display

iPhone 5 vs. Galaxy S III
The iPhone 5 offers the first change in screen size since Apple entered the industry in 2007, boosting the iPhone display from 3.5 to 4 inches. Rather than adding a huge screen with the same 3:2 aspect ratio, though, Tim Cook & company lengthened it. It shifts to a narrower 16:9 aspect ratio: larger, but you can still reach your thumb across the screen.
The Galaxy S III, meanwhile, has a display that is both longer and wider than the iPhone's. If you aren't concerned with thumb reach, the S3 offers significantly more screen real estate.
Size isn't everything though. Apple is promising 44 percent greater color saturation over the iPhone 4/4S. The touch-sensing electrodes are also nearer to the display's surface, moving one step closer to the illusion of ink on paper.

CPU

iPhone 5 vs. Galaxy S III
Remember when I said specs weren't everything? These chips are great examples. On paper, the processors in both versions (North America and international) of the Galaxy S III are superior - faster clock speed and an equal or greater number of cores. But early tests reveal that Apple's custom A6 SoC is a beast, breaking records in Geekbench and Sunspider benchmarks.
Unsurprisingly, the A6's closest rival in those tests has been the Galaxy S III. Both editions of the handset deliver some of the best smartphone performance you'll see in 2012 ... but they may not match the wicked speed of the iPhone 5.

RAM

iPhone 5 vs. Galaxy S III
Another big factor in performance, RAM is evenly matched at 1GB in the iPhone 5 and the global Galaxy S III. The US/Canada S3, meanwhile, doubles the memory with a whopping 2GB.

Storage

iPhone 5 vs. Galaxy S III
Here's another closely-matched category. The 64GB version of Samsung's flagship launches soon, and the only other difference is the microSD card slot that it (and most Android phones) offer.
As always, more flash memory means you're spending more money.

Wireless Connectivity

iPhone 5 vs. Galaxy S III
After over 18 months worth of LTE-equipped Android phones, Apple has now given us an iPhone with "true 4G." Those who live in an area with available coverage will see cellular data speeds that are faster than many home broadband connections.
The Galaxy S III also supports LTE, like most high-end Android phones from the last year or so.

Battery

iPhone 5 vs. Galaxy S III
The biggest reason for Apple taking its sweet time delivering LTE? It took a while to get battery life up to snuff. Early LTE phones like the HTC Thunderbolt and Motorola Droid Bionic sometimes struggled to last a few hours. We finally saw an LTE phone with great battery life in the Droid Razr Maxx, and the Galaxy S III is no slouch either. It should last a full day for most users.
We've yet to put an iPhone 5 through the paces, but Apple promises better battery life than the iPhone 4S, even while on LTE. Early reviews suggest that it lives up to this promise, but we'll update after getting our hands on one.

Camera

iPhone 5 vs. Galaxy S III
You can't go wrong with either camera. At least before the iPhone 5, many valued the S3's shooter as the best on the market. Despite many similarities to the 4S' camera, Apple is promising key improvements over its predecessor - including better low-light shooting.
Apple is highlighting a new panorama shooting feature in iOS 6 (exclusive to the iPhone 4S and iPhone 5). Though it offers Apple's customary polish and attention to detail, there are already several quality third-party panorama apps on both iOS and Android, and a similar stock panorama feature on the S3.

Intangibles

iPhone 5 vs. Galaxy S III
Though Apple design guru Jony Ive isn't part of the iPhone 5, he does represent those elements of Apple's appeal that can't be drawn from tech specs alone. While rival manufacturers focus more on specs, marketable features, and pricing, Apple's main focus is on the customer's experience. That includes the feeling one gets from holding, viewing, and using the product. With its combination of lightness, unprecedented thinness, and beautiful design, the iPhone 5 may epitomize this philosophy more than any prior Apple product.
The Galaxy S III, on the other hand, is today's Android flagship. In a crowded field of high-end smartphones, that's no small feat. In other words, if a friend asked for advice on the one Android phone to buy, you'd be wise to recommend the Galaxy S III.
The Galaxy S III isn't quite on the software cutting edge, sporting the nearly year-old Android 4.0 Ice Cream Sandwich (skinned with Samsung's Touchwiz UI). Samsung did, however, cook up several unique features: S Beam (which utilizes its Near Field Communication chip to enable peer-to-peer sharing), a variety of social sharing features, and its (less intelligent) Siri rival, S Voice.
The iPhone 5 ships with iOS 6, which heralds the arrival of a new Apple Maps app - including Siri-powered turn-by-turn navigation - and system-wide Facebook sharing. It also brings incremental improvements to Safari, Mail, iCloud, and Siri.
Long-term Apple customers will notice another big difference this year: Apple has redesigned its bundled earbuds. Now known as Earpods, the tiny headphones promise a more secure and comfortable fit, as well as improved acoustics. As a standalone $30 product, these aren't high-end models for audiophiles, but they do look to drastically improve on the old earbuds.
One last iPhone update to keep in mind: Apple added a new connector to the iPhone 5. Dubbed Lightning, it's smaller, promises faster speeds, and is reversible. Unfortunately, it also requires you to buy a $30 adapter to keep using all of your old docks, speakers, and other accessories. It was time for the old 30-pin connector to go, but it would have been nice to see a cheaper (or bundled) adapter for those old accessories.

Summing Up

So which phone is better? Who's the grand poo-bah of the smartphone market? Much of that will come down to your preferences. If you've already dug your heels into either the Android or iOS camp, then your mind was likely made up long ago. But if you haven't yet chosen a side, we recommend you head to a retail store to get some hands-on time with both phones. It's hard to go wrong with either one.
As the iPhone 5 begins to arrive on people's doorsteps (and in the hands of weary Apple Store campers), we'd love to hear your thoughts about it. Does it live up to expectations, or feel like another incremental update? Feel free to let us know in the comments.

Source : Gizmag

Iphone 5 Review

Buzz for the iPhone 5 began way back in 2010. Many then assumed that the iPhone 4's sequel would be a major redesign; instead we got the incrementally-updated iPhone 4S. It brought a much-improved camera, a faster chip, and Siri, but it wasn't a breakthrough update. We would have to wait a full 27 months after the iPhone 4 to get our hands on the next big refresh.
Now that it's here, was the iPhone 5 worth the wait? To sum this review up in one word: absolutely.

Design

The iPhone 5 is 1.7mm thinner than the iPhone 4S.
The iPhone 5 is 1.7mm thinner than the iPhone 4S.
When discussing the iPhone 5, you have to start with design. It may not appear to be a radical departure from the appearance of the iPhone 4/4S, but the beauty here is in the details.
The most significant detail: weight. This iPhone is light – 112 grams to be exact. The iPhone 4 and 4S never felt heavy to me, but they do now. Much like the first Retina Display made the previous iPhones' 480x320 resolution look antiquated, the iPhone 5 makes Apple's prior handsets feel like bricks.
The second most striking design detail is thickness. Apple shrunk the iPhone 5 down to 7.6 mm, way down from the last two iPhones' 9.3 mm. Apple claims that it's the thinnest smartphone ever, and it probably is (the Droid Razr measures 7.1 mm, but that spec conveniently ignores its protruding hump). Regardless of the competition, the iPhone 5 is razor-thin.
Of course the iPhone 5 also sports a longer design (8.6 mm longer than the last iPhones, but the same width) and a longer display. The new shape feels great in the hand. Apple scrapped the glass back this year and replaced it with a unibody aluminum backing. The sides of the phone harken back to the 4/4S's external antenna frame – only this time it too is aluminum (previously it was stainless steel).
Beauty can't necessarily be objectified, but it's hard not to appreciate the unified design of the iPhone 5. It may be Jony Ive's best work yet.

Display

Not only is the display taller, but the pixels are closer to the surface.
The 4-inch display works better than I expected. The 16:9 aspect ratio makes for a more oblong window into your digital world, but Apple uses it well. Landscape videos play in their native aspect ratio, you can see more of your emails when typing, and you get an extra row of apps on your home screen.
There are some areas where the 16:9 frame feels a little wonky. Photos have black letterboxes in both portrait and landscape mode (until you zoom in). App Store apps that haven't yet been updated for the new display also get letterboxed, though that will soon be a moot point. Browsing Safari in landscape mode could also feel a bit cramped, but Apple added a new full-screen mode to iOS 6, which works brilliantly.
The resolution is 1136x640, with the same sharp 326 pixels per inch (ppi) as the last two iPhones. In the iPhone 5, Apple moved those 727,040 pixels closer to the surface by moving a layer of touch electrodes. The resulting appearance is a welcome change. It's moving closer to the Hogwarts parchment illusion: ink moving on paper.
Apple claims that the iPhone 5 has 44 percent greater color saturation than the last iPhones, and, though I have no way of testing that, colors do look better. It's almost indisputably the best smartphone display on the market.

Performance

Games like Real Racing 3 are inching closer to console-quality.
This baby zips. I didn't notice a dramatic difference at first, but I soon saw it flying through tasks that would have bogged down the 4S. Most notable is the camera app, where I could go from sleep mode to snapping a picture in under three seconds. You can fire a burst of shots with no hesitation. It also flies through the new Flyover (3D aerial) feature in Maps; panning, zooming, and rendering of bird's-eye views happen instantly.
What will developers be able to do with games on the iPhone 5? At the iPhone 5 event, EA offered an impressive preview of Real Racing 3, and that could just be scratching the surface. Nintendo, Sony, and Microsoft should take notice: the gap between mobile devices and consoles is rapidly shrinking.

LTE

After four generations of 3G, the iPhone 5 jumps into the land of 4G (sorry, AT&T, but I don't count HSPA+ 14.4). Those who live in an area with LTE coverage will see data speeds that may match or better their home broadband connections.
I haven't yet been able to test LTE on the iPhone 5, but LTE Android phones have been around long enough for us to know what speeds expect. Apps will download quickly, videos will stream instantly, and VoIP apps like Skype will sound near-perfect.
In the US, Verizon has – by far – the most expansive LTE network, followed by AT&T, and then Sprint. Sprint is the only US iPhone carrier that still offers unlimited data, though, so everyone else will need to monitor their usage.

Camera

The camera isn't a dramatic upgrade, but Apple improved it in at least one important area.
The iPhone 5's camera is only a minor improvement over the iPhone 4S, but it outperforms it in the most important area: low-light shooting. In my tests, indoor and poorly-lit shots looked much brighter and clearer than they did on the 4S.

EarPods

Apple's redesigned earbuds deliver on the promise of better fit and better audio.
Apple's redesigned earbuds ("EarPods") are a big improvement. In this case, the company's marketing is right on: they fit much more snugly and comfortably in the ear, and the sound is greatly improved. They won't replace $400 TripleFi premium earphones, but they're excellent economy headphones for most people.
Bundled for free they're a steal, and, for the $30 price for a standalone pair, you can do much worse.

Lightning

The new smaller Lightning connector is tiny and convenient (its reversible design is a subtle but nice touch), and it allowed Apple to make the iPhone 5 so thin. There is, however, one big issue: unless you shell out $30 for an adapter, all of your old iPod/iPhone accessories will be useless.
I don't know how much it costs Apple to make the 30-pin to Lightning adapters, but $30 is a steep admission fee just to continue using your old docks and speakers. Even if Tim Cook & Co. couldn't bundle the adapter with the iPhone 5, it would have been nice to see it come in under $20. If any company can afford to eat a little cost for the customer's convenience, it's Apple.

Summing up

The iPhone 5 is a terrific phone. If you're looking for the best smartphone on the market, you'd have to at least start here. On paper, it doesn't bring much that hasn't been done before, but it integrates those elements (performance, larger screen, LTE) into a seamless package. Above all, it's a pleasure to use.
Combine that with iOS's balance of power, simplicity, and elegance (see our in-depth look at iOS 6), and the iPhone 5 is like a remastered version of a classic movie. It's a familiar experience, but its refinements are in all the right places.

Mclaren P1 unvieled!!!

 The highly anticipated P1 will debut as a design study at the 2012 Paris Motor Show

"The best driver’s car in the world on road and track"—a bold, not to mention subjective, claim. But the McLaren P1 brings a pedigree like few other cars on Earth. The successor to McLaren's infamous F1, the P1 is the automaker's latest halo supercar. McLaren has released the first pictures and details a little more than a week before the official world premiere.
The McLaren F1 was not only the one-time fastest car in the world, it was an icon that stood head and shoulders above its contemporaries. In a world where the word "supercar" was on its way to dilution, it was the supercar: a fast, 240-mph (386-km/h) machine with a distinctive 1 + 2 layout that left the competition in the dust.
Given the F1's legendary status in the automotive world, its successor, which finds the spotlight 20 years after the F1's launch, has been a point of considerable interest; interest that McLaren has begun to satisfy with the first photos and official acknowledgement of the P1.
We had heard that the P1 would break away from the MP4-12C's design language, earning itself a more aggressive, extreme suit of armor. Those rumors are correct, as the bulging curves, fang-like headlamps and pen-stroke tail-lamps show that McLaren cut the leash and let its designers run wild. The car should stick to the track like commercial vacuum thanks to a Botoxed front lip, massive rear diffuser and skirts running along the flanks. It gives a nod to the F1 in its cabin design and rooftop air intake.
The P1 will hit the market next year
"Our aim is not necessarily to be the fastest in absolute top speed but to be the quickest and most rewarding series production road car on a circuit," explains McLaren Automotive Managing Director Antony Sheriff, foreshadowing the unannounced spec sheet. "It is the true test of a supercar’s all round ability and a much more important technical statement. Our goal is to make the McLaren P1 the most exciting, most capable, most technologically advanced and most dynamically accomplished supercar ever made."
Unfortunately, that's about as much as McLaren is willing to divulge in terms of the P1's performance, outside of mentioning that the car is inspired by McLaren's racing division (surprise, surprise). Reports suggest that the car will receive primary power from an 800-hp V8 engine, with a boost of up to 200 horses coming from a KERS system.
Sheriff's statement about acceleration over top speed means that the P1 may come ready to best the Bugatti Veyron's 2.5-second 0-62 mph (0-100 km/h) time but will be unwilling to battle its 267.8 mph (431.0 km/h) world record speed. That may be a bit disappointing to record watchers mindful of the F1's former world record, but the average P1 owner should be more than happy to trade a virtually inaccessible top speed for lightning-quick acceleration and on-dime track handling.
McLaren plans to begin production on the P1 in late 2013. The car will serve as its flagship, sitting above the MP4-12C. We'll get more details on the car when McLaren unveils it before the world on September 27, the first media day of the 2012 Paris Motor Show.
If the P1 isn't winning you over, there is still hope. The version that you're looking at is a design study; the production model won't debut until next year and may feature updated or overhauled styling. McLaren will certainly gauge the public reaction to the car and move forward from there.
Source: McLaren, Gizmag

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